Most of the missions begin with a stealth section where the player must pursue a bandmate and kill a few enemies along the way. Sniper: Ghost Warrior 2 is divide into three acts set in different locations, for a total of ten chapters. The sound in the game does well to set the atmosphere. It all just felt a bit lacking in comparison to what we all know that CryEngine 3 is capable of. There were times when plants and guns showed up out of nowhere and other times when my guns would disappear when going through the water. I encountered a lot of weird glitches whilst playing through the story. The game is built on the CryEngine 3 engine and if you are expecting a game that looks like Crysis 3 then you are going to be sorely disappointed. Sniper: Ghost Warrior 2 is visually better than the original and this is one of it’s strongest points. The whole story follows a pretty linear path and doesn’t really offer up any surprises. While Diaz destroys it, he overhears enemy radio chatter about the capture of a spy working for the PSC by the mercenaries. The game starts with player taking control of Private Security Consultant Captain Cole Anderson, on the Philippines, with CIA Special Agent Diaz making their way to an old Russian radar post to destroy it while working on a tip that some Mercenaries had assembled there to broker a deal for a Bio-Agent WMD. Sniper: Ghost Warrior 2 is the follow up game to the original 2011 game. QV Software / City Interactive / PS3/360/PC / March 19th Sniper: Ghost Warrior 2 / Version Played: PS3
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